A Meta Quest 3 Lazy Review
Meta Quest 3 has arrived, and now? A casual review from a VR developer on how he approaches the arrival of this new offspring.
Meta Quest 3 has arrived, and now? A casual review from a VR developer on how he approaches the arrival of this new offspring.
Well, these new AI tools for Unity seem to [...]
Fake the light in the most realistic way
Design a vast world in a few draw calls
Idea and design of a handtracked journey
The continual reuse of situations and assets has replaced artistic solutions that, by trying to break the technological limitations of their time, managed to create unforgettable moments
Meta drops hand tracking At the time of [...]
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions